Friday, March 25, 2016

Tom Clancy's The Division Review

Hands are on the trigger with the latest Tom Clancy game, The Division. When a terrible plague is released upon the streets of New York, the Big Apple falls into chaos like it has never known before. In addition to the police and other forces of the government, the task of getting things back in order falls to a very special group called The Division. The Division is made of regular citizens of the city, who are activated in such a case to return the city to its previous condition.

Overall, this game is a pretty standard FPS, with the exception of the RPG elements added in. There's more than just pointing and shooting in this one. There are a few different skill sets which offer up some different ways to customize your character and play the game. Items and weapons increase stats or provide other bonuses.

As far as the story goes, there really isn't a lot of content. Maybe a dozen or so story related missions, which show the history of the outbreak, responsible parties, etc.. There's a headquarters to build too, but I do not recommend this game if you are looking for a single player experience alone.

Multiplayer is going to be the strong suit of this one. In addition to a matchmaking system for the above mentioned story missions, there is a zone in the city called the Dark Zone, where players can go free for all or team up to either collect loot from the NPC enemies, or fight against other agents as a Rogue Agent. This is where the game shines the most.

As far as any glaring issues, for one thing the player can't crouch at any time, which is pretty odd for any type of shooting game. The only way to crouch is to hide behind cover. However, the cover system is pretty good aside from that. Getting a hold of the best weapons and armor is also a little convoluted. Like Destiny, for example, one generally farms certain missions for equipment and currency. However, to get the cream of the crop you must craft the weapons yourself. The problem is everything is randomized each time you craft an item, from damage to special skills. Getting the exact combination of skills plus the higher end of potential damage or armor is tedious to say the least. There's also some pretty serious balance problems with some of the weapons and skills, but that type of thing happens a lot as games with these elements are first released.

Overall Score: 7

No comments:

Post a Comment